Buildings Reference

Complete building list — Remnants: Post-Collapse Idle Survival

All buildings across every panel. Base cost shown — actual cost scales with count owned (cost scale ×1.15 per additional building of the same type). Production values are base rates before multipliers.

⚙ Scavenging Panel

BuildingBase CostProductionPower DrainUnlock
Scrap Picker20 Scrap+0.5 Scrap/sTotal scrap ≥ 25 (max 3 until Shelter Lv.2)
Junkyard Crew350 Scrap+3.5 Scrap/sShelter Lv.1 + 5× Scrap Picker
Salvage Truck4.5k Scrap + 300 Food+16 Scrap/s8× Junkyard Crew
Strip Mine42k Scrap + 40 Power + 800 Water+60 Scrap/s35/s6× Salvage Truck + Power unlocked
Blast Smelter320k Scrap + 150 Power+380 Scrap/s90/s4× Strip Mine + Efficient Smelting
Salvage Automator300 Scrap4% click value/s5× Scrap Picker
Nano Fabricator6.5M Scrap + 800 Power + 440 Tech+1800 Scrap/s320/s4× Blast Smelter + Advanced Engineering

Salvage Automator produces based on your current manual click value — scales with shelter level and click upgrades.

🌿 Food Panel

BuildingBase CostProductionPower DrainUnlock
Forager120 Scrap+0.45 Food/sShelter Lv.1 (max 5 at Lv.1, 12 at Lv.2)
Greenhouse2.4k Scrap + 200 Food+3.5 Food/sShelter Lv.2 + 5× Forager
Hydroponic Farm24k Scrap + 60 Power + 1.2k Food+22 Food/s40/sPower unlocked + 6× Greenhouse
Protein Plant180k Scrap + 250 Power + 88 Tech+130 Food/s130/sBio Cultivation research + 4× Hydroponic Farm

💧 Water Panel

BuildingBase CostProductionPower DrainUnlock
Rain Collector550 Scrap+0.6 Water/sShelter Lv.1 (max 5 at Lv.1)
Hand Pump Well5.5k Scrap + 500 Food+4.5 Water/s8× Rain Collector
Water Purifier40k Scrap + 70 Power + 2k Food+30 Water/s45/sPower unlocked + 6× Hand Pump Well
Aqueduct Network480k Scrap + 350 Power + 143 Tech+180 Water/s160/sHydraulics Engineering + 4× Water Purifier

⚡ Power Panel

BuildingBase CostOutputPower DrainUnlock
Battery Bank2.2k Scrap + 200 Food+2.5 Power/sWater > 0
Diesel Generator16k Scrap + 1.2k Food + 600 Water+18 Power/s6× Battery Bank
Solar Array120k Scrap + 3.5k Food + 1.8k Water+90 Power/sSolar Technology + 6× Diesel Generator
Wind Farm750k Scrap + 220 Tech + 8k Water+550 Power/sAdvanced Engineering + 4× Solar Array
Fusion Prototype8M Scrap + 660 Tech + 100 Influence+4500 Power/sFusion Theory + 3× Wind Farm

No power buildings have drain — all output is net positive. See Brownout Guide for which consuming buildings create the most drain.

👥 Population Panel

BuildingBase CostEffectPower DrainUnlock
Bunkhouse8k Scrap + 3k Food + 1.5k Water+12 Pop capShelter Lv.1 + Food + Water > 0
Field Hospital60k Scrap + 8k Food + 5k Water + 44 Tech+40 Pop cap25/s5× Bunkhouse + Field Medicine
Apartment Block350k Scrap + 40k Food + 20k Water + 500 Power+100 Pop cap + 0.5 Influence/s70/s4× Field Hospital
Arcology4M Scrap + 250k Food + 150k Water + 3k Power + 550 Tech+500 Pop cap + 3 Influence/s + 0.5 Tech/s450/s4× Apartment Block + Industrial Automation

🛡 Defense Panel

BuildingBase CostEffectPower DrainMaxUnlock
Watchtower5k Scrap + 2 Pop+60s raid interval. −45s scavenge cooldown.53× Bunkhouse
Perimeter Wall40k Scrap + 4 Pop+10% damage resistance (all walls). Max +50%.61× Watchtower
Floodlights65k Scrap + 160 Power + 77 Tech−8% surge damage/level (max −50%). Lvl 3+: may trigger raider retreat.15/s52× Watchtower
Guard Barracks100k Scrap + 3k Food + 5 Pop+10% garrison pool per level (base 25%, cap 75%).3/s52× Perimeter Wall
Armory250k Scrap + 165 Tech + 4 PopGarrison up to ×2 effectiveness. Lvl 1: Concentrated Fire. Lvl 2: Counter-Raid Sortie.5/s21× Guard Barracks
Medic Station180k Scrap + 5k Food + 5 Pop−15% breach losses/level (max −60%). Enables wall Recapture (12s window).4/s41× Guard Barracks

🤝 Diplomacy Panel

BuildingBase CostProductionPower DrainUnlock
Radio Beacon80k Scrap + 200 Power + 66 Tech+0.3 Influence/s50/sTech > 10
Trade Post450k Scrap + 35k Food + 18k Water + 30 Influence+2.0 Influence/s + 120 Scrap/s4× Radio Beacon
Embassy2M Scrap + 150k Food + 80k Water + 3k Power + 120 Influence+12 Influence/s140/sDiplomacy Protocols research + 3× Trade Post

Diplomacy panel also contains Faction Treaty bonds — these are purchased with Influence, not built. See the Expeditions Guide for faction details.

Also see: Research Tree →  ·  Power & Brownout →  ·  Wiki Hub →

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