Scavenging

Mechanics Guide - Remnants: Post-Collapse Idle Survival

Overview

Scavenging is the early-to-mid-game burst-reward system. Instead of waiting on passive production, you send survivors out to pick through the ruins for an immediate haul of resources. Every run is a small push-your-luck minigame: a ruined location offers a grid of face-down cards, and you flip them one at a time to claim loot - or trip a hazard.

The Scavenging panel unlocks at shelter level 2 once the Population system is active and you have at least 3 survivors. Launching a run requires at least 5 people in the settlement, since you are sending a crew out into the wasteland.

How a Run Works

Always worth doing: Because loot scales to your production, there is never a "wrong" time to scavenge. Treat every available run as free resources - the only cost is the occasional hazard.

Ruin Locations

The location is chosen at random each run and determines the bias of the loot table - what you are most likely to find. Every location carries some hazard weight.

LocationLeans toward
🏪 Collapsed SupermarketFood, scrap, a little cache
🏗 Military Surplus DepotScrap-heavy, cache, some water
🏥 Hospital RuinsFood, tech, cache (higher hazard)
🚛 Overturned Cargo ConvoyMixed scrap / food / water
📚 University LibraryTech-rich, plus Memory Shards for the World Archive
⛽ Abandoned Fuel DepotScrap and power cells
🏢 Collapsed Apartment BlockScrap, food, and survivor rescues

Loot Card Types

Early-game note: While you are still at shelter level 0-1, tech rewards from scavenging are reduced by roughly 35% to keep the research tree from snowballing too fast. They return to full value once your shelter is established.

Cooldown & Watchtowers

After each run, scavenging goes on cooldown. The base cooldown is 8 minutes. Every Watchtower you build improves your scouting and shaves 45 seconds off the timer, down to a floor of 3 minutes at 5 towers.

WatchtowersScavenge cooldown
08:00
17:15
26:30
35:45
45:00
5 (max)3:00 (floor)
Watchtowers pull double duty: the same towers that cut your scavenge cooldown also push back raid timers (+60s each) and shorten raid sortie cooldowns. They are one of the best multi-purpose buildings in the defense panel.

Strategy

Also see: Raid Defense →  ·  World Archive →  ·  Expeditions →  ·  Wiki Hub →

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