Roadmap

Remnants: Post-Collapse Idle Survival

Last updated: June 2026 · Active development

REMNANTS is a solo indie project under active development. This roadmap reflects current intentions - priorities shift based on player feedback. Items marked Exploring are not confirmed. For the complete update history, see Patch Notes.

✓ Recently Shipped - v1.3.0 - v1.4.2

Paradigm Ascension — Second Prestige Layer v1.4.2
The run-15 milestone and the mechanical payoff for the entire MERIDIAN arc. A second prestige layer above Echo Resets: ascend to wipe the whole prestige cycle and earn Paradigms, spent in The Lattice - a 5-branch skill tree of 20 nodes. The lifetime Ascension Level grants an uncapped +20%/level production passive that finally breaks the 1,000% Echo ceiling. The deepest progression loop in the game. Full guide →
Raid Combat Overhaul v1.4.2
Raiders now arrive as distinct types - skirmishers, breachers, warlords - against a live interception canvas with ammo and intercept controls, plus a post-raid battle report. Raid defense is an active fight, not a countdown.
Echo Cascade — Run 10 Fragment Bonus v1.4.2
A new active-play reward for deep runners: click Echo Signals during a run and earn bonus Echo Fragments at prestige. Rewards staying attentive to events and builds on the signal-frequency Forge investment path.
MERIDIAN Wind-Down v1.4.2
Once the World Archive is fully decrypted, MERIDIAN stops looping forever - a quieter post-revelation voice, no more screen tears, intrusions slowed to every 15–25 minutes. A new Settings → Atmosphere toggle mutes the intrusions entirely.
Orbital Relay — Run 7 Milestone v1.4.1
A reawakened node of the old orbital grid, built in the Echo Forge's Resonance Array sub-menu - alongside the Resonance Condenser and Surplus Reclamation Engine. Stackable up to 3 copies (each costs 25M scrap + 1,200 tech + 500 influence + 5,000 power and drains 2,500 power/s), gated behind run 7, shelter level 5, and at least one Fusion Prototype. Every relay amplifies ALL production +10% (×1.331 at three), condenses 1 Echo Fragment per 40 minutes of play, and grants +2 Echo Fragments at your next Echo Reset. Ties directly into the MERIDIAN arc.
Camp Cosmetics & Signature Store v1.4.1
A cosmetics shop under the Camp Life panel. Earn Relics every Echo Reset for survivor skins and camp themes - pure vanity, no power cost. A premium Signature Store trades Echo Fragments for signature characters and skyline-transforming themes.
World Archive Reconstruction v1.4.1
Recover Memory Shards while you play to decrypt transmissions mid-run instead of only at reset. The full story arc is now complete - all 15 chapters - and the world drifts as you uncover the truth beneath the Collapse.
~20 New Achievements v1.4.1
A big coverage pass across colony, research, defense, expeditions, scavenging, cosmetics, and the Echo Reset legacy - including a hidden one for fully reconstructing the Archive.
Camp Life - Living Diorama v1.4.0
The Shelter panel now renders a living cross-section of your settlement - survivors walk, work, and shelter; buildings evolve as you upgrade. Day/night cycle, smoke, and clickable Infiltrators included.
The Reckoning - Prestige Rebuilt v1.4.0
A ceremonial nine-pillar prestige screen with live progress bars. Click any pillar for exactly what's left, a hint to close the gap, and a jump straight to the relevant panel.
Sell & ×10 Buy + 5 New Research Nodes v1.4.0
Sell any building for an 80% refund and buy ten at once. The research tree expanded to 19 nodes, and population now scales superlinearly into a real late-game engine.

→ Next Up

New Expedition Missions Planned
Additional Tier 2 and Tier 3 missions with new reward types. More variety in the expedition pool across multiple runs.
Echo Forge Tier 5 Planned
New top-tier Forge upgrades for deep-run players. Rewards consistent multi-cycle play with fundamentally different run modifiers.
Balance Pass - Late-Game Scaling Planned
Addressing feedback on the run-6+ experience. Better pacing in the research and population late tiers.

◌ Exploring

New City Endgame Layer Exploring
Post-City Planning content. What does rebuilding civilization actually look like once Year Zero is behind you?
Faction Warfare Events Exploring
Dynamic conflicts between unallied factions that create both threat and opportunity. Alliances matter more when the map is active.
Run Challenges / Modifiers Exploring
Optional difficulty modifiers that change run conditions in exchange for bonus fragments. Replayability layer for experienced players.
Statistics & Run History Exploring
Track run lengths, resources generated, raids repelled, and expedition success rates across your entire save history.
Community Features Exploring
Leaderboards, shared challenge runs, or seasonal events. Requires backend - not planned imminently.

See what shipped in detail: Full Patch Notes →

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