Roadmap
Remnants: Post-Collapse Idle Survival
Last updated: May 2026 · Active development
REMNANTS is a solo indie project under active development. This roadmap reflects current intentions — priorities shift based on player feedback. Items marked Exploring are not confirmed. For the complete update history, see Patch Notes.
✓ Recently Shipped — v1.3.0
Echo Signal Events v1.3.0
Random in-run events with short collection windows. Multiple types with different effects — resource windfalls, fragment bonuses, story fragments.
Morale & Cohesion System v1.3.0
Achievement-driven production multiplier. Cohesion upgrades amplify Morale. Makes achievement hunting mechanically rewarding.
Full Icon Overhaul v1.3.0
All upgrade and research icons redrawn at higher fidelity. Consistent art style across the board.
Fluid Animations v1.3.0
Purchases, research completions, shelter upgrades, and story screens now animated. Spring bounce and particle burst on shelter click.
35+ New Upgrade Tiers v1.3.0
Buildings that had no upgrades now have them. More depth across every panel.
Echo Bonus Formula Overhaul v1.3.0
Compound scaling replaces linear. Deep runs now yield substantially stronger bonuses. Cap raised.
→ Next Up
Expanded Story — MERIDIAN Chapters 11–15 Planned
Continue the World Archive arc beyond the current 10 chapters. What happened after the Cascade? What did MERIDIAN actually want?
New Expedition Missions Planned
Additional Tier 2 and Tier 3 missions with new reward types. More variety in the expedition pool across multiple runs.
Echo Forge Tier 5 Planned
New top-tier Forge upgrades for deep-run players. Rewards consistent multi-cycle play with fundamentally different run modifiers.
Balance Pass — Late-Game Scaling Planned
Addressing feedback on the run-6+ experience. Better pacing in the research and population late tiers.
◌ Exploring
New City Endgame Layer Exploring
Post-City Planning content. What does rebuilding civilization actually look like once Year Zero is behind you?
Faction Warfare Events Exploring
Dynamic conflicts between unallied factions that create both threat and opportunity. Alliances matter more when the map is active.
Run Challenges / Modifiers Exploring
Optional difficulty modifiers that change run conditions in exchange for bonus fragments. Replayability layer for experienced players.
Statistics & Run History Exploring
Track run lengths, resources generated, raids repelled, and expedition success rates across your entire save history.
Community Features Exploring
Leaderboards, shared challenge runs, or seasonal events. Requires backend — not planned imminently.
See what shipped in detail: Full Patch Notes →
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